Do Something Live Series—Game Play
Each of programs runs slightly different.
Brainiacs Wheel Challenge
Run as a side show attraction, the game station will play music and promote the upcoming contests. When enough players (preferably four) are near the display, each player will spin the Brainiacs wheel with different challenges on it. Then either the emcee or their friends will get them to answer the various charades / pictionary like tasks. If they get it, they win a prize. This process continues for as long as we are scheduled. Other games and contests can be integrated as well.
Intellectual Olympics
The emcee invites up as many teams as we designate. For simplicity sake, it is sometimes easier to use only two or three teams, however more are possible.
The set includes contestant pens or podiums, digital scoreboard with countdown time, dry erase board or overhead projector or video tablet, cue monitors, and other video screens (if necessary).
Assuming we have two teams (of up to six participants), each team stands behind their “contestant pens”. A wheel spinner is picked from the audience. A random question is thrown out to determine which one goes first. The spinner will spin the wheel to determine what type of challenge the starting team will engage in: Act One (charades/lip-synch), Artist Action (pictionary/scultpting), Quiz Whiz (challenging questions), and Getting Wordy (spelling, fill in blanks, etc) or Do Something—involves some sort of challenge
In Artist Action and Act One, contestants try to guess what our team of artists/actors are drawing/singing. Otherwise they work as a group to answer the questions. In all cases the teams only get 30 seconds (on our scoreboard) to complete the tasks. If they are successful, they get points. If they aren’t successful, they will lose points. In addition, the physical challenges such as leading dances for the audience, hula hoops, and more will gain the teams points. After a successful answer, game play will go to the other team. The team with the most points at the end of a pre determined time (such as ten minutes) is the winner.
What We Provide
(School/3-Star)
All formats
¨ sound system, wireless microphone, CD Players
¨ emcee, and sound technician
¨ stage lights (intelligent lights are optional)
¨ colored pipe and drape backdrop
¨ all material
¨ all pre event coordination, trucking, load in, load out, and set up
In addition to above, the following are the minimum items included with each package:
Brainiacs Wheel Challenge
¨ Category Wheel
¨ Dry Erase Board / Sculpting Clay / Building Blocks
Intellectual Olympics
¨ Category Wheel
¨ Dry Erase Board or Overhead Projector or Video Tablet for drawing/word tasks
¨ Contestant Pens
¨ Podiums as needed
¨ Scoreboard
¨ Cuing System (LED, Computer, or other)
¨ Other props as needed.
Dare Factor
Everything above plus:
¨ contestant booths
¨ all material
¨ cue monitor / karaoke monitor / dance pads / etc.
¨ scoreboard / timer
¨ additional props
Dare Factor
Where Intellectual Olympics ends, Dare Factor begins.
We will divide the group in up to four teams. A set of participants are designated wheel spinners. A set are designated drawers/actors. Our Brainiacs WheeL gets Spun. On the wheel are various items such as Sing, Dance, Act, Draw, Challenge, Answer, Team Challenge, and others. This program has more things to do and is more involved than Intellectual Olympics.
On our cue monitors or cue cards will be an item relating to the above activities. The contestants must guess what our artists/actors are drawing/acting, guess the question, or act out the assigned task. .
In school situations, these sequences rotate every five minutes. In corporate situations, there are longer rounds.
.Rules and parameters may vary or change as these game shows evolve.
Watch how creativity works as this program changes to make it better every time.